4.26.2017

Home Sweet Apocalypse

Dang it, I just thought of that now for the post title and it should have been the game title. Alas, my second 200 word RPG for this year's challenge has already been submitted under the name Home Sweet Home.

Why should it be Home Sweet Apocalypse, you ask? The game is essentially my first attempt at a Golden Sky Stories type of sweet, childish, help/fetch quest game with a narrative post-apocalypse, create-the-world-as-you-go setting. I will be the first to say it doesn't quite succeed at this but I wrote the whole thing in a day right before the deadline and didn't have time to be picky about how good or terrible it was. Definitely a concept I will be coming back to, but for now all I have is this...



Home Sweet Home

Welcome to the post apocalypse. You are six years old, like everyone you have ever known.

Begin by writing your name and answering questions. Each players asks another one question about their character/views. Questions like:

How many heads does your favourite animal have?
What do you think those metal things with four wheels are?
Where did you get that beeping metal bracelet?
Why are you see-through?

Each player than writes three goals:
-one personal
-one involving another character
-one about the world

Assign 1d4, 1d6, and 1d8 among them. Use the associated die when your goal is your motivation. You may also do the same to loan a die to help on a friend's roll. Roll above the difficulty to succeed.

Begin the game by revealing cards from a deck equal to the number of players. Arrange these in a grid. The group starts at the centre and begins exploration, taking turns to describe the scene associated with a card.

Clubs - Building
Spades - Insentient
Diamonds - Phenomena
Hearts - Sentient

Number on the card = Difficulty of the task
Odd - something familiar
Even - something strange

Keep adding new cards as you explore further. The game ends once both jokers are revealed.

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